Fmod Sound Bank Generator
A lightweight music player using the FMOD/FMOD Ex sound library. To associate music file to MusicPlayerEx, use 'MusicPlayerEx.reg Generator.bat' file.
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Introduction FMOD is a high quality commercial sound engine and sound authoring environment for games. X-Plane 11 uses FMOD as its new sound engine; you can use FMOD’s authoring tools to create highly realistic sounds for your aircraft. This document explains how X-Plane uses FMOD and how to integrate your FMOD sound projects into your aircraft. It is not an introduction or guide to FMOD itself. This document assumes that you are already familiar with FMOD, its technology, and its workflow.
If you have not already used FMOD, please first use to learn about: • Sound events • Parameters • Buses • Snapshots As of this writing, FMOD sound can only be integrated onto aircraft. We expect to support FMOD for scenery and plugins in the future. Video tutorial A video tutorial is also available on getting started with FMOD sound with X-Plane 11.
Download the X-Plane Starter Project FMOD requires each sound bank used with X-Plane to have its own globally unique identifier (GUID). It also requires that the main mix buses of the master bank of each aircraft have the same GUIDs. FMOD Studio does not provide a user interface to edit GUIDs, so to make it easier to create a correctly authored third party aircraft with FMOD sound, we are providing all third-party developers with an FMOD starter project that is auto-configured with the standard mix buses but a new bank GUID. Clicking the link below will generate a project just for you.
Use this link once for each new project for a new aircraft that you want to create. You only need one FMOD project for a family of.acf files that share an aircrfat folder, but you need a new project for each aircraft that has its own aircraft folder. (Note that if you later want to add sounds for a separate aircraft, you’ll need to download a new starter project, which will contain a new GUID. If you accidentally ship a project that shares a GUID with another aircraft, and a user has both aircraft loaded, the conflict will cause the sim to error out and crash when the second aircraft is loaded.) Integrating Sound Into An Aircraft An aircraft’s sounds are either provided by FMOD or by the legacy sound system from X-Plane 10 (based on OpenAL); you cannot mix and match them. When using FMOD, every sound in the aircraft must be provided by you (via FMOD), except for radio sounds that come from the outside world (E.g.
The voice of ATC, marker beacon tones and morse code identifiers). To use FMOD, your aircraft must have: • A folder named “fmod” in your aircraft folder.