Android Sdk Tools Revision 2402 Download

Android Sdk Tools Revision 2402 Download

Download Android Command Line Tools for Linux. Download Android Command Line Tools for Linux. 1.1 The Android Software Development Kit (referred to in the License Agreement as the 'SDK' and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License. Geek squad mri 5110 soldierx.

I was on the right track when I mentioned the JDK version. In particular, it might not be that big of a deal on windows, but OSX handles Java like poop -- there are symlinks everywhere, and each installation (depending on where you find it) puts the java binaries in different places.

Apparently, the unsigned cert uses java to create a new 'placeholder' certificate -- I was actually able to get a full stack trace on this forum post: I wasn't getting this error, but it sparked an idea: UnityEditor.AndroidKeystoreWindow.LocateJDKbin () This put me back on the JDK trail, so I literally hand removed every java binary on my drive and cleaned up any symlinks that were still around. Then, downloaded the java 6_37 JDK, installed, and ensured that all the symlinks were wired back to correctly point at this version of java. I have been able to build without a problem since I made this update. I can tell you that before I made this massive change, I had java 7_10 64-bit installed, which was failing. Even after I *thought* i updated the symlinks to point to jdk6, there were still a few other links pointing to jdk7. I think this explains the weirdness and locality of my error.

Hopefully, if anyone else runs into this issue, this will prove helpful. Thanks for all the help verifying it wasn't my project or unitypackage Regards, Matt Bolt. Hello, I'm trying recreate the Facebook posting method I'm using from the iOS version on android and I'm getting confused.

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The setup I have posts an image to a persons wall using the dialog box so they can customize the message. Here's the working iOS code I pieced together from Prime and from HowToMakeMobileGames var pathToImage = Application.persistentDataPath + '/' + FacebookButton.screenshotFilename; if(!System.IO.File.Exists( pathToImage ) ) pathToImage = null; FacebookBinding.showFacebookComposer(thePostString, pathToImage, thePostString ); Am I wrong that there is no equivalent method in the Android version? I only see posting as a link to an image in a dialog box or posting directly without any further action from the user. I'm using the prime 31 Social Plugin, and I'm running into the following problem: I cant authorize my app in Twitter on android devices.

Here are my steps to reproduce: 0. Create new Unity project and import prime 31 Social Plugin 1. Build *.apk with FacebookTestScene and TwitterTestScene (located at SocialNetworkingAndroid/demoAndroid) 2. Install and launch this *.apk 3. Press 'Twitter Scene' button 4. Press 'Initialize' Twitter 5.

Press 'Login' button 6. Enter twitter login / password and press 'Authorize' button Expected result: loginSucceededEvent / loginFailedEvent should be fired; Actual result: Neither loginSucceededEvent nor loginFailedEvent fired, authorization dialog is displayed; Device model: Asus TF300T, android ver. DDMS log is here: *.apk is here: If I press 'Back' button then loginFailedEvent (cancel) event is fired, and after that I'm able to authorize normally Thanks ---------------- UPD ---------------- Prime31 answers are here. Hi Prime[31], I we are facing a wierd issue with Google IAB Pulgin. We we call GoogleIAB.queryInventory(.), in response of the we get ' queryInventorySucceededEvent' from GoogleIABManager, its with came with 0 purchased and 7 SKU (SKU count is right as we have 7 managed item on goole inapp) after that we trying any item purchase we got message from google 'Item already own this item' after click on 'OK' button we got 'purchaseFailedEvent' from GoogleIABManager with data LOG: InAppManager::IABPurchaseFailed => ERROR: User canceled. (response: -1005:User cancelled) RESPONSE: -1005 Here I have given link for 3 screen shot for logs and Google Message Developmet Tools and Environment Unity 4.6.6p1 IAB Package: Prime[31] IAPAndroid_2.3 Minimum API: 11 Base API: 22 Device: Nexux 7 Device OS: Lolipop 5.1.1 After digg the issue little more I found that issue came in current IAB pakcage 'IAPAndroid 2.3.unitypackage' May be there are something wrong with it.